All content created by Akuila Iliesa -
About About My passion for videogames began at a very young age. As soon as I  found out that I could potentially work in the Games Industry I made it  my goal. Studying Computer and Videogames design at Southampton  Solent University, I embarked on my journey into games development.    Immediately directed towards level design. I quickly became fluent with  Hammer, Radiant, Unreal and CryEngine as well as tools such as  3DS Max and Photoshop. I landed my first design role for Codemasters  working on the BAFTA winning F1 series. Next I moved to Supermassive  Games to work on the BAFTA award winning hit Until Dawn for PS4. I  now proudly work for Splash Damage as a Senior Level Designer on the  highly anticipated Gears Tactics.  My design experience has covered all areas of design from blocking out levels and scripting to detailed design and team management. I am a  quick learner and take ownership and responsibility for targets and  delivering both my personal work and that of the team with excellence.  I enjoy solving problems with elegance to create  solid and balanced  gaming experiences. Skills  UE4, UE3, CryEngine, Hammer, Unity,    Radiant  3D Studio Max, Maya  Photoshop, Illustrator, Flash  Morpheme